Content presenting - Second Life

Showing methods

In Second Life there are many menthods of showing presentations, The most common includes:

  • Texture on prim
  • Online content on prim
  • Hybrid of texture and online content on prim (both above at the same time)
  • Scripted object allowing to stream content (option 2 with advanced host options)

Texture on prim – basic and most common. Every prim (basic shape) has at least one face on which you can place a texture. There are different ways of placing texture including:

  • Grab, drag and drop
  • Load textures into object content and use script
  • Load UUID texture directly from Inventory

Each texture (graphic file) to be used on prim, has to be loaded into Second Life. You can upload one by one or in bulk.

Attention! Uploading files into Second Life requires one time fee per file in internal currency of Linden Dollars. For low resolution textures (max: 1024×1024 pixels) it is 10 L$, but for higher resolutions (above 1024 pixels for a side), it is 50 L$. We recommend PNG or JPG files genrated by popular presentation programs (these files are in standard price).

Method “drag and drop” is the easiest one, you do not need to know anything about scripting. Method “load into contents” requires only the basic knowledge of how to edit the object. Method of “UUID keys” instead requires basic knowledge of scripting in built in LSL (Linden Script Language, similar to C) or introduced in 2025-26 LUA scripting language.

Online content on prim – use added in 2010 function “Media On Prim” allowing to chang prim into web browser. It not requires to run separate program. Downside of this function is higher load on connection bandwith which may slow down the refresh rate of assets and textures.

Hybrid of online and static contents – more common practice. Function Media On Prim was introduced partially for users with low-end hardware, where handling both Second Life and Internet browser at the same time was not possible. Nowadays it is easier, due to change of computer configuration standards from the first two decades of XXI century. Model of content presenting is more hybrid, where static content is shown in Second Life, and all links goes to local chat, so students can open them on their browsers at any convienient moment.

Object with streaming capability – possible way, however with more set up work required. It is usually a connection between Media On Prim and scripted object with advanced host control by using separate web portal. In reality object in Second Life is the receiver of a stream from our computer via web portal or mobile app. Thanks to it we can show a movie, bigger PDF or any other file. This way is getting very common in VR based worlds, where user has higher immersion.